
To remedy this, the designers for the game came up with a solution to remedy this problem and that was to make a dumbed down version of the game so that it can run on machines that arent quite high with the learning curve like laptops for example. There are also tons of expansion packs as well as stuff packs that just gave the game much higher technical requirements.


As you know or may not know, the SIMS has always been a game that is rather resource heavy and has managed to drain the life away from many processors especially when the game switched to 3D graphics. It is indeed built on the SIMS 2 game engine but you must know that this could be the only SIMS game that feels truly different from the other SIMS games despite that fact that it was patterned after the previous SIMS games.īefore you are told all about its news features, you need to be told about the real intention of this game and what you are supposed to do with it. This new SIMS game is the latest addition to the long running SIMS franchise and as it just so happens, it is also a standalone game that does not need any of the previous SIMS games for you to play. If this is the way of it, you may want to quit your job and read more about the game. If you have no idea what The SIMS is, then you probably have been living under a rock and you have not had the chance to see any news or read anything about its debut 11 years ago. Well done.For this SIMS game, you have to know that you can do away with the usual summary meant for introductory purposes. They will bum down their houses and piss in the oceans. They will be incapable of making toast without first celebrating peeling a slice of bread from the loaf. There's no opportunity to work things out for yourself, no sense of discovery or exploration to be had, and very little satisfaction in proceeding through the setin-stone storyline.īy peddling this sort of single-minded crud to children EA are creating a new generation of absolute morons who won't be able to think more than one step ahead of themselves.

Instead it's a dull, interactive movie, punctuated only by your guided clickingsand inexorable groans. For instance, this could've been a brilliant survival game in which you were left entirely to your own devices, forced to figure out how living on an island worked. That's a shame, because despite every Sims game defecating on my optimism in ever larger amounts, there's a part of me that thinks they might produce something worthwhile again. Every step of every action is clearly dictated for you -from finding a hatchet, to feeding an orangutan, to adopting that ape as a pet and giving it a job - there's little freedom to be had on your island refuge. The house building and character creation has been done away with in favour of a rigid storyline built around The Sims 2s interface. This is the third Stories title in the series, continuing the tradition of taking you by the hand with bone-crushing firmness and leading you down a linear path of objectives.

Is it eating it in a suggestive manner? Or something even more crude? It's a cheeky mystery. As well as this, when you hand an ape a banana it retreats into a bamboo thicket, squats, and commits an act that must be obscured by a pixelated box of censorship. So this game advocates pissing in the ocean - the most fiendishly feral thing a human being can do. A Nice Touch in The Sims Castaway Stories, when you swim in the ocean, not only does your hygiene bar increase, but so does your bladder bar.
